//==============================================================================
// Dwarven Market_anim.txt
//==============================================================================

import Construction_defines_anim.txt
import building_damage_defines_anim.txt

//==============================================================================
define stall
{
   setSelector
   {
	VariationLogic
      set hotspot
      {
         version
         {
            Visual World A Market Stall 1
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Market Stall 2
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Market Stall 3
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Market Stall 4
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Market Stall 5
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Market Stall 6
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Market Stall 7
         }
      }
      set hotspot
      {
         version
         {
            Visual World A Market Stall 8
         }
      }
   }
}

//==============================================================================
define VINEA
{
   set hotspot
   {
      version
      {
         Visual Building VineA
      }
   }  
}

//==============================================================================
define VINEB
{
   set hotspot
   {
      version
      {
         Visual Building VineB
      }
   }  
}

//==============================================================================
define CypressB
{
   set hotspot
   {
      version
      {
         Visual Terrain G CypressB
      }
   }  
}

//==============================================================================
define CypressA
{
   set hotspot
   {
      version
      {
         Visual Terrain G CypressA
      }
   }  
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
anim idle
{
      SetSelector
      {
         ConstructionLogic 0 33 66
         set hotspot
         {
            version
            {
               Visual Building X Specialist Age3
		         connect attachpoint stall hotspot
		         connect face stall hotspot
		         connect chin stall hotspot
		         connect leftfoot stall hotspot
		         connect lefthand stall hotspot
		         connect leftleg stall hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction Medium A
		         connect attachpoint G_Long_Brick hotspot
		         connect face G_Long_Brick hotspot
		         connect chin G_Medium_Brick hotspot
		         connect leftfoot G_Medium_Brick hotspot
		         connect lefthand G_Small_Brick hotspot
		         connect leftleg G_Small_Brick hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction Medium B
		         connect attachpoint G_Long_Brick hotspot
		         connect face G_Long_Brick hotspot
		         connect chin G_Medium_Brick hotspot
		         connect leftfoot G_Medium_Brick hotspot
		         connect lefthand G_Small_Brick hotspot
		         connect leftleg G_Small_Brick hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction Specialist
		         connect attachpoint G_Long_Brick hotspot
		         connect face G_Long_Brick hotspot
		         connect chin G_Medium_Brick hotspot
		         connect leftfoot G_Medium_Brick hotspot
		         connect lefthand G_Small_Brick hotspot
		         connect leftleg G_Small_Brick hotspot
            }
         }
      }
}

//==============================================================================
anim Death
{
      SetSelector
      {
         ConstructionLogic 0 33 66
         set hotspot
         {
            version
            {
               Visual Building X Specialist Age3_Death
               connect Smoke0 Dust hotspot
					connect Smoke1 Dust hotspot
					connect Smoke2 Dust hotspot
					connect Smoke3 Dust hotspot

            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction Medium A
		         connect attachpoint G_Long_Brick hotspot
		         connect face G_Long_Brick hotspot
		         connect chin G_Medium_Brick hotspot
		         connect leftfoot G_Medium_Brick hotspot
		         connect lefthand G_Small_Brick hotspot
		         connect leftleg G_Small_Brick hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction Medium B
		         connect attachpoint G_Long_Brick hotspot
		         connect face G_Long_Brick hotspot
		         connect chin G_Medium_Brick hotspot
		         connect leftfoot G_Medium_Brick hotspot
		         connect lefthand G_Small_Brick hotspot
		         connect leftleg G_Small_Brick hotspot
            }
         }
         set hotspot
         {
            version
            {
               Visual Building Construction Specialist
		         connect attachpoint G_Long_Brick hotspot
		         connect face G_Long_Brick hotspot
		         connect chin G_Medium_Brick hotspot
		         connect leftfoot G_Medium_Brick hotspot
		         connect lefthand G_Small_Brick hotspot
		         connect leftleg G_Small_Brick hotspot
            }
         }
      }
}
